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content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } A discussion on 7 heroes - Page 116 - Guild Wars Forums - GW Guru
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View Poll Results: Would you prefer to have 7 heroes?
Yes 1,114 82.15%
No 242 17.85%
Voters: 1356. This poll is closed

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Old Jul 14, 2009, 12:21 AM // 00:21   #2301
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At this moment you can already go for a 1-2 human(s) + 6 heroes team, but suddenly one more hero (like in 7 heroes) would be imbalanced and all kind of limitations are needed. I wouldn't mind it, but I don't see the logic.

@ Fenix: it just doesn't work that way and the reasons why are already covered multiple times in this topic. That's all I wanne say regarding your post.

Last edited by Gun Pierson; Jul 14, 2009 at 12:45 AM // 00:45..
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Old Jul 14, 2009, 12:39 AM // 00:39   #2302
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Originally Posted by dusanyu View Post
and yes there are some things heroes do better like Interrupt (No Ping isues for a hero)
That is only ONE thing that heroes do better since they have no ping issues. That is over shadowed by at least 9 or more other things that humans do better:

http://www.guildwarsguru.com/forum/s...postcount=2223

Who needs interrupts when you just nuke them dead with 24 overpowered PvE skills per team? And by a human team, I mean a good human team (e.g. my guildies). Pugs are random, so their results vary from very good to very bad, not a fault of the game mechanics.

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Old Jul 14, 2009, 01:17 AM // 01:17   #2303
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Quote:
Originally Posted by fenix View Post
My view on this is the following;


Just find some more friends. Join a NOT shitty guild, stop being a loner, and find some friends. You don't need 7 heroes to play a TEAM game. Play with people, like ANet intended. If you want to play by yourself, go play WoW.
Or you can buy a second account and use 6 hereos.

But if we can already do that, why not just allow 7 on the same account?

PVP in GW is a team game. PVE is a not, I.E player vs environment, not useless pug group vs environment.

And Anet never intended for anyone to have to play with others, the games box states you can play alone. No one needs to be playing wow instead, you can play GW solo, but the solo experience can be much improved with being able to customise your whole party however you desire.
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Old Jul 15, 2009, 11:15 AM // 11:15   #2304
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Originally Posted by bhavv View Post
Or you can buy a second account and use 6 hereos.

But if we can already do that, why not just allow 7 on the same account?
More accounts more money for ANET so this is not a good argument for them to implement those 7 hero parties.
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Old Jul 17, 2009, 06:09 PM // 18:09   #2305
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The game is dead Anet, give us something we actually want for a change.
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Old Jul 17, 2009, 08:05 PM // 20:05   #2306
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Don't play it since it's dead.
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Old Jul 18, 2009, 02:35 AM // 02:35   #2307
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Would be a dream come true, seriously.

Whether it's 3 heroes, 7 heroes or just 7 stupid henchmen people are going to group or they're not. Heroes have not done anything to change this and punishing them because you can't make friends in the game seems kind of silly and just a little bit pathetic.
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Old Jul 18, 2009, 02:57 AM // 02:57   #2308
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Considering there are no un-vanquished areas or un-beat HM missions in the game, it would seem 3 heros is a limit that needs not be increased.

Increase to 7 Heros and next item on the list is to give Hero's PvE skills (since Heros are like players they should have access to all skills too, right?).

What is the goal? To have everything handed to the player on a silver platter?
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Old Jul 18, 2009, 06:10 AM // 06:10   #2309
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Quote:
Originally Posted by Esprit View Post
Considering there are no un-vanquished areas or un-beat HM missions in the game, it would seem 3 heros is a limit that needs not be increased.

Increase to 7 Heros and next item on the list is to give Hero's PvE skills (since Heros are like players they should have access to all skills too, right?).

What is the goal? To have everything handed to the player on a silver platter?
You make a good point. 3 heroes with no PvE skills is a limitation.

That said, if things are still possible, why play within such limitations?
Key word: LIMITATIONS
It's not like PvE is handed to me on a silver platter either when I play with a team full of people spamming overpowered PvE aoe skills, right?
Besides Ursan, they were not so much of a god mode as you think they are, and this is blown out of proportion.

Last edited by Lishy; Jul 18, 2009 at 05:59 PM // 17:59..
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Old Jul 19, 2009, 09:27 AM // 09:27   #2310
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why not make a new mode 'butter mode' cmon people the games meant to be a challenge not a walk in the park without breaking a sweat...people want things fast and easy..well it aint like that.
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Old Jul 19, 2009, 01:56 PM // 13:56   #2311
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"Challenge" via such a limitation isn't what I'd consider a challenge, though.

As is in GW, playing with heroes should be challenging in itself. In other games when you're put together with an AI teammate things are usually a bit rougher if you had instead taken a human teammate. But there are quite a many factors that change this in GW, largely in terms of Necro heroes and in general the game being largely imbalanced.

But the thing with 4 more heroes is that it's less of a need and much more a want. As is you can vanquish any area in the game, some more annoying than others. The only exceptions are the elite areas, and if ANet would intend you to solo those they would just make it so you can bring henchmen.

If Guild Wars was more balanced, I'd love to have 7 heroes. It would be intensely rewarding doing so much micro for so much gain. In GW's current state I'm not really concerned about getting them, but it would be pretty interesting to see.
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Old Jul 19, 2009, 02:03 PM // 14:03   #2312
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Why can't these crappy 7 hero threads just die... Anet says NO.
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Old Jul 19, 2009, 02:18 PM // 14:18   #2313
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They implemented class-wide HoM
Maybe once we reach over 1000 votes they will consider it.

WE'RE ALMOST THERE!
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Old Jul 19, 2009, 04:16 PM // 16:16   #2314
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Originally Posted by Kain Fz View Post
They implemented class-wide HoM
Maybe once we reach over 1000 votes they will consider it.

WE'RE ALMOST THERE!
I think it's pretty telling that there is over 80% in favor of heroes. With the fact that I can only play at very sporadic hours and not constantly without having to afk now and then for variable times, I'd like to be able to experience some of the areas like FoW without using some farm specific build. I can't always rely on managing to hook up with my RL bud who can deal with the random afk's I must take (health issues).

EDIT: in case that's not clear I'm in favor of 7 heroes.
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Old Jul 19, 2009, 06:04 PM // 18:04   #2315
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One of in my opinion worst things ever happend to this game were the heroes, it became so damn hard to find partys, of course, you can do everything with your heroes but thers no need to play an MMORPG if you cant play with other ppl.

Well, lucky thing we got the Z-Quests, the one and only reason I do them is because ppl make real partys, talking bout PvE now.
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Old Jul 19, 2009, 06:12 PM // 18:12   #2316
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I don't know if this has already been said. But PvE is no longer about being able to do something, it's about how quickly you can do something.
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Old Jul 19, 2009, 07:43 PM // 19:43   #2317
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The standard 'oldskool' players and nerf happy people definitely don't want it as they still want their 'good old' PUGing days back. However it would probably be THE best decision anet could make.

By having control over everyone in your party you could explore so many different builds rather than sticking to things like the gimmicky discordway,as compression wouldn't be so much of an issues.

/signed for great justice,only good can come from it
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Old Jul 20, 2009, 12:06 AM // 00:06   #2318
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Only 24 more votes, guys!
Pray they implement it, just like class-wide HoM.
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Old Jul 20, 2009, 12:57 AM // 00:57   #2319
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Many are already using 4 henches, just give them more control, by making them heroes instead.
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Old Jul 20, 2009, 02:25 PM // 14:25   #2320
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Quote:
Originally Posted by fenix View Post
My view on this is the following;


Just find some more friends. Join a NOT shitty guild, stop being a loner, and find some friends. You don't need 7 heroes to play a TEAM game. Play with people, like ANet intended. If you want to play by yourself, go play WoW.
Firstly WOW PvE is probably more of a team game than guild wars is because you actually need other people to complete dungeons and hard quests as there is no option to add any NPCs. Whereas on guild wars you clearly don't need other players to complete any of the hard mode missions or dungeons and the only thing you actually do need other players for is the elite areas which are mostly used for farming. Therefore fenix your view is rather uninformed.

Back to the topic at hand. In my opinion 7 heroes would be an improvement on a some what lacking system of H/H. If ANet didn't want to encourage solo play and wanted to encourage team play then they shouldn't of included any form of heroes to begin with. Instead they introduced 3 heroes which most people can plainly see has got rid of the majority of pugging for missions and quests as there just isn't a need to join a PUG which more often than not will be fairly bad. Then in an attempt to correct their mistake they made PvE skills which in all fairness aren't that great (apart from the Ursan skill which they soon nerfed), and which have not actually made us all magically want to group up again to use them.

Overall I think they should just go the whole hog and allow us to use 7 heroes. It's not going to make things stupidly easy as even organized player teams can fail, it will however open up areas to players who previously couldn't find a team for them e.g. UW and FoW. Most importantly I think it would allow people a better and a more varied experience while playing.
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